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“The game features a fully realized story-driven campaign, and includes a puzzle editor, Steam Workshop integration, and localization into six languages from day one of Early Access.” How far along is development? “I was actually tempted to skip Early Access for Opus Magnum, as this is by far the most polished game we’ve ever released as an Early Access title,” says Zachtronics. It’s out today on Steam Early Access.Īs a talented alchemist, you’ll piece together the “transmutation engine- the alchemical engineer’s most advanced tool- and use it to create vital remedies, precious gemstones, deadly weapons, and more.” So, it’s another game of automation and efficiency, one in which “dark plots swirl around the city’s ancient Houses.” There’s also an alchemy-based solitaire mini-game included! something that can be loaded to save time when going for even greater efficiency. But yes, youre spot on about SpaceChems charms. Since I am not a programmer, I do not know exactly how difficult something is to implement, but the suggestions are for the future: perhaps something to consider in future patches/games. 3 save slots (no undo history needed) per level for the most efficient solutions for cycles, reactors, and symbols. Ultimately, the point is to maximize gameplay while minimizing interface hangups. The developer’s new title, Opus Magnum, certainly follows in the footsteps of SpaceChem and Infinifactory in that regard. SpaceChem is a brilliant game These are my ideas to make the game shine even more brightly. Zachtronics makes a certain type of puzzle game for a certain type of player to experiment with, learn, and strive to eventually master.